Amanote Research

Amanote Research

    RegisterSign In

Total Engagement: Using Games and Virtual Worlds to Change the Way People Work and Businesses Compete

Choice Reviews Online
doi 10.5860/choice.47-4510
Full Text
Open PDF
Abstract

Available in full text

Date

April 1, 2010

Authors

Unknown

Publisher

American Library Association


Related search

People With Disabilities Leading the Design of Serious Games and Virtual Worlds.

International Journal of Serious Games
2017English

Scaling in Games and Virtual Worlds

Communications of the ACM
Computer Science
2008English

Virtual Worlds for Student Engagement

Creative Education
2012English

Active Video Games: Paving the Way to Virtual Online Active Games

Research & Investigations in Sports Medicine
2018English

Workshop – Open Source Software for Computer Games and Virtual Worlds: Practice and Future

IFIP Advances in Information and Communication Technology
Computer NetworksInformation SystemsManagementCommunications
2010English

Virtual Worlds and Social Work Education: Potentials for “Second Life”

Advances in Social Work
2009English

Using Synthetic Worlds for Work and Learning

Communications of the Association for Information Systems
Information Systems
2008English

Work in Progress - How Real Is Student Engagement in Using Virtual Laboratories

Proceedings - Frontiers in Education Conference, FIE
Computer Science ApplicationsEducationSoftware
2007English

Live to Work or Love to Work: Work Craving and Work Engagement

PLoS ONE
Multidisciplinary
2014English

Amanote Research

Note-taking for researchers

Follow Amanote

© 2025 Amaplex Software S.P.R.L. All rights reserved.

Privacy PolicyRefund Policy