Amanote Research

Amanote Research

    RegisterSign In

A Volume Rendering Engine for Desktops, Laptops, Mobile Devices and Immersive Virtual Reality Systems Using GPU-Based Volume Raycasting

doi 10.31274/etd-180810-1752
Full Text
Open PDF
Abstract

Available in full text

Date

Unknown

Authors
Christian John Noon
Publisher

Iowa State University


Related search

GPU-based Frequency Domain Volume Rendering

2004English

An Advanced Volume Raycasting Technique Using Gpu Stream Processing

2010English

Volume Rendering on Immersive Projection Technology.

IEEJ Transactions on Electronics, Information and Systems
Electronic EngineeringElectrical
2003English

Immersive Virtual Reality

English

Inertial Tracking Systems for Virtual Reality Devices

International Journal of Innovative Technology and Exploring Engineering
Mechanics of MaterialsElectronic EngineeringCivilStructural EngineeringElectricalComputer Science
2019English

Spatialized Audio Rendering for Immersive Virtual Environments

2002English

Multi-Core and Many-Core Shared-Memory Parallel Raycasting Volume Rendering Optimization and Tuning

International Journal of High Performance Computing Applications
HardwareTheoretical Computer ScienceArchitectureSoftware
2012English

Graphical Interaction Devices for Distributed Virtual Reality Systems

2004English

Patient-Specific Immersive HPB Surgery Simulation Using OsiriX-based 3D Printing, Virtual Reality, Augmented Reality and Mixed Reality

HPB
HepatologyGastroenterology
2018English

Amanote Research

Note-taking for researchers

Follow Amanote

© 2025 Amaplex Software S.P.R.L. All rights reserved.

Privacy PolicyRefund Policy