Amanote Research

Amanote Research

    RegisterSign In

A Quantitative Analysis of the Collective Creativity in Playing 20-Questions Games

doi 10.1145/1640233.1640303
Full Text
Open PDF
Abstract

Available in full text

Date

January 1, 2009

Authors
Wen DongTaemie KimAlex Pentland
Publisher

ACM Press


Related search

Music Effect Studies in the Experience of Playing Video Games With Qualitative and Quantitative Approaches

JOURNAL OF INFORMATICS AND TELECOMMUNICATION ENGINEERING
2019English

Playing Infinite Games in Finite Time

2001English

Video Games and Creativity

2015English

History of Japanese Role-Playing Games

Annals of Business Administrative Science
2017English

Word Games or Playing Words? On the Juridical Nature of Sporting Games

Cultura, Ciencia y Deporte
Physical TherapySports TherapyHealthRehabilitationSports Science
2018English

Playing Lorenzen Dialogue Games on the Web

English

Collective Intelligence as the Basis of Modern Creativity

Humanities Bulletin of BMSTU
2017English

Playing Anonymous Games Using Simple Strategies

2017English

Psychedelics and Creativity: A Review of the Quantitative Literature

2015English

Amanote Research

Note-taking for researchers

Follow Amanote

© 2026 Amaplex Software S.P.R.L. All rights reserved.

Privacy PolicyRefund Policy