Amanote Research

Amanote Research

    RegisterSign In

Software as a Service: Lessons From the Video Game Industry

Global Business and Organizational Excellence - United States
doi 10.1002/joe.21982
Full Text
Open PDF
Abstract

Available in full text

Categories
Human Resource ManagementInternational ManagementBusinessOrganizational Behavior
Date

December 13, 2019

Authors
Fanny VaudourAleksej Heinze
Publisher

Wiley


Related search

The Routinization of Creativity Lessons From the Case of a Video-Game Creative Powerhouse

2014English

Research of Indirect Advertising in Video Game Industry

Industrija
2017English

The CARMEN Software as a Service Infrastructure

Philosophical Transactions of the Royal Society A: Mathematical, Physical and Engineering Sciences
MathematicsEngineeringAstronomyPhysics
2013English

Implementing Software as a Service

2008English

Variety in the Video Game Industry: An Empirical Study of the Wundt Curve

Managerial and Decision Economics
ManagementBusinessInternational ManagementStrategyManagement ScienceInnovationManagement of TechnologyOperations Research
2017English

Are Publishers Failing as a Service Industry?

Learned Publishing
Communication
2016English

Cognition as a Service: An Industry Perspective

AI Magazine
Artificial Intelligence
2015English

Creativity in the Video Game Industry: Using Schön’s Constants to Understand Frame Creation

2016English

Automated Scalability Testing of Software as a Service

2013English

Amanote Research

Note-taking for researchers

Follow Amanote

© 2025 Amaplex Software S.P.R.L. All rights reserved.

Privacy PolicyRefund Policy