Amanote Research

Amanote Research

    RegisterSign In

A Case Study on the Potentials of Card Game Assisted Learning

International Journal of Research Studies in Educational Technology
doi 10.5861/ijrset.2012.v1i1.64
Full Text
Open PDF
Abstract

Available in full text

Date

January 20, 2012

Authors
Hui Chuan SungGregory S Ching
Publisher

Consortia Academia Publishing


Related search

Cake Recipe and Card Game: Learning Limiting Reagent

LUMAT
Education
2014English

Game Based Learning: A Case Study on Designing an Educational Game for Children in Developing Countries

2016English

The Use of Digital Game Based Learning in Manufacturing Education – A Case Study

Lecture Notes in Computer Science
Computer ScienceTheoretical Computer Science
2018English

A Peer Review Card Exchange Game

Science Editor and Publisher
2018English

A Follow-Up Report Card on Computer-Assisted Diagnosis—the Grade: C+

Journal of General Internal Medicine
Internal Medicine
2011English

Case Study on Distribution of Responsibilities for the Civil Case of False Card Fraudulent Trading

Modern Economy
2016English

A Faculty Learning Community on the Scholarship of Teaching & Learning: A Case Study

International Journal for the Scholarship of Teaching and Learning
2010English

A Mathematical Analysis of the Card Game of Betweenies Through Kelly's Criterion

Journal of Probability and Statistics
StatisticsProbability
2010English

The Effects of a Mobile Assisted Vocabulary Learning Application on Vocabulary Learning

Turkish Online Journal of Qualitative Inquiry
2018English

Amanote Research

Note-taking for researchers

Follow Amanote

© 2025 Amaplex Software S.P.R.L. All rights reserved.

Privacy PolicyRefund Policy