Amanote Research

Amanote Research

    RegisterSign In

A GPU-Based Implementation of Position Based Dynamics for Interactive Deformable Bodies

Journal of Graphics Tools
doi 10.1080/2165347x.2015.1030525
Full Text
Open PDF
Abstract

Available in full text

Date

July 3, 2013

Authors
Marco FratarcangeliFabio Pellacini
Publisher

Informa UK Limited


Related search

Efficient Culling Techniques for Interactive Deformable NURBS Surfaces on GPU

2016English

GPU Based Implementation of Film Flicker Reduction Algorithms

Lecture Notes in Computer Science
Computer ScienceTheoretical Computer Science
2013English

A GPU-based Preconditioned Newton-Krylov Solver for Flexible Multibody Dynamics

International Journal for Numerical Methods in Engineering
Applied MathematicsNumerical AnalysisEngineering
2015English

Efficient Prefix Scan for the GPU-Based Implementation of Random Forest

Handbook of Research on Interactive Information Quality in Expanding Social Network Communications
English

Interactive Rendering of Deformable Objects Based on a Filling Sphere Modeling Approach

English

A GPU-Based Implementation of the Firefly Algorithm for Variable Selection in Multivariate Calibration Problems

PLoS ONE
Multidisciplinary
2014English

Interactive Glossy Reflections Using GPU-based Ray Tracing With Adaptive LOD

Computer Graphics Forum
Computer NetworksComputer GraphicsComputer-Aided DesignCommunications
2008English

A Scalable Framework for Heterogeneous GPU-based Clusters

2012English

Parallel LDPC Decoder Implementation on GPU Based on Unbalanced Memory Coalescing

2012English

Amanote Research

Note-taking for researchers

Follow Amanote

© 2025 Amaplex Software S.P.R.L. All rights reserved.

Privacy PolicyRefund Policy