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Publications by Antonios Liapis
Pairing Character Classes in a Deathmatch Shooter Game via a Deep-Learning Surrogate Model
DATA Agent
Learning the Patterns of Balance in a Multi-Player Shooter Game
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Deep Reinforcement Learning in Strategic Board Game Environments
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End-To-End Driving in a Realistic Racing Game With Deep Reinforcement Learning
Human-Like Agents for a Smartphone First Person Shooter Game Using Crowdsourced Data
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Deep Arbitrage-Free Learning in a Generalized HJM Framework via Arbitrage-Regularization