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Publications by Antonios Liapis

Pairing Character Classes in a Deathmatch Shooter Game via a Deep-Learning Surrogate Model

2018English

DATA Agent

2018English

Learning the Patterns of Balance in a Multi-Player Shooter Game

2017English

Related publications

First Person Shooter Game.

Journal of Object Technology
Software
2009English

Interactive Smart Character in a Shooting Game

2007English

Opponent-Based Tactic Selection for a First Person Shooter Game

2011English

Deep Reinforcement Learning in Strategic Board Game Environments

Lecture Notes in Computer Science
Computer ScienceTheoretical Computer Science
2019English

End-To-End Driving in a Realistic Racing Game With Deep Reinforcement Learning

2017English

Human-Like Agents for a Smartphone First Person Shooter Game Using Crowdsourced Data

IFIP Advances in Information and Communication Technology
Computer NetworksInformation SystemsManagementCommunications
2013English

Game Factors and Game-Based Learning Design Model

International Journal of Computer Games Technology
Computer GraphicsComputer-Aided DesignHuman-Computer InteractionSoftware
2015English

Deep Arbitrage-Free Learning in a Generalized HJM Framework via Arbitrage-Regularization

2020English

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