Amanote Research
Register
Sign In
Discover open access scientific publications
Search, annotate, share and cite publications
Publications by Geoffrey L Ream Luther C Elliott
A Genre-Specific Investigation of Video Game Engagement and Problem Play in the Early Life Course
Journal of Addiction Research & Therapy
Related publications
Exploring Sociality and Engagement in Play Through Game-Control Distribution
AI and Society
Philosophy
Human-Computer Interaction
Artificial Intelligence
Engagement and Learning in a Computer Role Play Game: Neverwinter Nights in Antarctica
The Role of Structural Characteristics in Video-Game Play Motivation: A Q-Methodology Study
Cyberpsychology, Behavior, and Social Networking
Human-Computer Interaction
Communication
Applied Psychology
Computer Science Applications
Medicine
Social Psychology
A Cross-Sectional Study of Video Game Play Habits and Graduate Skills Attainment
Research in Learning Technology
Computer Science Applications
Education
Changing the Game: Exploring Infants' Participation in Early Play Routines
Frontiers in Psychology
Psychology
Online-Only Friends, Real-Life Friends or Strangers? Differential Associations With Passion and Social Capital in Video Game Play
Computers in Human Behavior
Arts
Psychology
Human-Computer Interaction
Humanities
Children’s Engagement in Play at Home: A Parent’s Role in Supporting Play Opportunities During Early Childhood
Early Child Development and Care
Developmental
Pediatrics
Educational Psychology
Social Psychology
View, Play and Pay? – The Relationship Between Consumption of Gaming Video Content and Video Game Playing and Buying
Head in the Game: A One-Act Play
Dignity: A Journal on Sexual Exploitation and Violence