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Publications by Giovanna Martinez-Arellano
Creating AI Characters for Fighting Games Using Genetic Programming
IEEE Transactions on Computational Intelligence and AI in Games
Control
Systems Engineering
Electronic Engineering
Electrical
Artificial Intelligence
Software
Related publications
Fighting Games and Go
Thesis Eleven
Sociology
International Relations
Cultural Studies
Political Science
History
Recognition of Tifinaghe Characters Using Dynamic Programming & Neural Network
Model Generation Using Genetic Programming
On Using Surrogates With Genetic Programming
Evolutionary Computation
Computational Mathematics
Application of Retrograde Analysis on Fighting Games
Learning Action Strategies for Planning Domains Using Genetic Programming
Lecture Notes in Computer Science
Computer Science
Theoretical Computer Science
Automatic Mineral Identification Using Genetic Programming
Machine Vision and Applications
Pattern Recognition
Hardware
Computer Vision
Computer Science Applications
Architecture
Software
Finding Compact BDDs Using Genetic Programming
Lecture Notes in Computer Science
Computer Science
Theoretical Computer Science
Applying Inexpensive AI Techniques to Computer Games
IEEE Intelligent Systems
Computer Networks
Artificial Intelligence
Communications