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Publications by Giovanna Martinez-Arellano

Creating AI Characters for Fighting Games Using Genetic Programming

IEEE Transactions on Computational Intelligence and AI in Games
ControlSystems EngineeringElectronic EngineeringElectricalArtificial IntelligenceSoftware
2017English

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Fighting Games and Go

Thesis Eleven
SociologyInternational RelationsCultural StudiesPolitical ScienceHistory
2017English

Recognition of Tifinaghe Characters Using Dynamic Programming & Neural Network

2011English

Model Generation Using Genetic Programming

1996English

On Using Surrogates With Genetic Programming

Evolutionary Computation
Computational Mathematics
2015English

Application of Retrograde Analysis on Fighting Games

2019English

Learning Action Strategies for Planning Domains Using Genetic Programming

Lecture Notes in Computer Science
Computer ScienceTheoretical Computer Science
2003English

Automatic Mineral Identification Using Genetic Programming

Machine Vision and Applications
Pattern RecognitionHardwareComputer VisionComputer Science ApplicationsArchitectureSoftware
2001English

Finding Compact BDDs Using Genetic Programming

Lecture Notes in Computer Science
Computer ScienceTheoretical Computer Science
2006English

Applying Inexpensive AI Techniques to Computer Games

IEEE Intelligent Systems
Computer NetworksArtificial IntelligenceCommunications
2002English

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