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Publications by Ju-Young M. Kang
An Application of Web 3.0: Positive WOM for Mobile Location-Based Apparel Shopping Services Usage
Customer Interface Design for Co-Creation in the Social Era
Repurchase Loyalty for Customer Social Co-Creation E-Marketplaces
Omni-Channel Purchase Journey With Multi-Device Paths
Body Scanning Avatar and Draping Simulation
Virtual Prototyping for Planning From Product Design to Retail Store Visualizations and Simulations
Augmented Reality and Motion Capture E-Shopping Usage for Apparel: Webcam Social Shopper