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Publications by Juho Hamari

eSports, Skins and Loot Boxes: Participants, Practices and Problematic Behaviour Associated With Emergent Forms of Gambling

New Media and Society
CommunicationSociologyPolitical Science
2018English

Fame and Fortune, or Just Fun? A Study on Why People Create Content on Video Platforms

Internet Research
CommunicationEconomicsSociologyEconometricsPolitical Science
2019English

Gameful Experience Questionnaire (GAMEFULQUEST): An Instrument for Measuring the Perceived Gamefulness of System Use

User Modeling and User-Adapted Interaction
Computer Science ApplicationsEducationHuman-Computer Interaction
2019English

View, Play and Pay? – The Relationship Between Consumption of Gaming Video Content and Video Game Playing and Buying

2020English

Introduction to the Minitrack on Mixed, Augmented, and Virtual Reality: Co-Designed Services and Applications

2020English

How to Gamify? A Method for Designing Gamification

2017English

Flow in VR: A Study on the Relationships Between Preconditions, Experience and Continued Use

2020English

Introduction to the Minitrack on Gamification

2020English

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