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Publications by Juho Hamari
eSports, Skins and Loot Boxes: Participants, Practices and Problematic Behaviour Associated With Emergent Forms of Gambling
New Media and Society
Communication
Sociology
Political Science
Fame and Fortune, or Just Fun? A Study on Why People Create Content on Video Platforms
Internet Research
Communication
Economics
Sociology
Econometrics
Political Science
Gameful Experience Questionnaire (GAMEFULQUEST): An Instrument for Measuring the Perceived Gamefulness of System Use
User Modeling and User-Adapted Interaction
Computer Science Applications
Education
Human-Computer Interaction
View, Play and Pay? – The Relationship Between Consumption of Gaming Video Content and Video Game Playing and Buying
Introduction to the Minitrack on Mixed, Augmented, and Virtual Reality: Co-Designed Services and Applications
How to Gamify? A Method for Designing Gamification
Flow in VR: A Study on the Relationships Between Preconditions, Experience and Continued Use
Introduction to the Minitrack on Gamification