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Publications by Julian Togelius
Procedural Content Generation Using Patterns as Objectives
Lecture Notes in Computer Science
Computer Science
Theoretical Computer Science
Search-Based Procedural Content Generation
Lecture Notes in Computer Science
Computer Science
Theoretical Computer Science
Evolving Interesting Maps for a First Person Shooter
Lecture Notes in Computer Science
Computer Science
Theoretical Computer Science
A Projection-Based Approach for Real-Time Assessment and Playability Check for Physics-Based Games
Lecture Notes in Computer Science
Computer Science
Theoretical Computer Science
Online Evolution for Multi-Action Adversarial Games
Lecture Notes in Computer Science
Computer Science
Theoretical Computer Science
Evolving Card Sets Towards Balancing Dominion
Interaction-Based Group Identity Detection via Reinforcement Learning and Artificial Evolution
Towards Player Adaptivity in a Serious Game for Conflict Resolution
DATA Agent
Analyzing the Robustness of General Video Game Playing Agents
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