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Publications by Julian Togelius

Procedural Content Generation Using Patterns as Objectives

Lecture Notes in Computer Science
Computer ScienceTheoretical Computer Science
2014English

Search-Based Procedural Content Generation

Lecture Notes in Computer Science
Computer ScienceTheoretical Computer Science
2010English

Evolving Interesting Maps for a First Person Shooter

Lecture Notes in Computer Science
Computer ScienceTheoretical Computer Science
2011English

A Projection-Based Approach for Real-Time Assessment and Playability Check for Physics-Based Games

Lecture Notes in Computer Science
Computer ScienceTheoretical Computer Science
2015English

Online Evolution for Multi-Action Adversarial Games

Lecture Notes in Computer Science
Computer ScienceTheoretical Computer Science
2016English

Evolving Card Sets Towards Balancing Dominion

2012English

Interaction-Based Group Identity Detection via Reinforcement Learning and Artificial Evolution

2013English

Towards Player Adaptivity in a Serious Game for Conflict Resolution

2011English

DATA Agent

2018English

Analyzing the Robustness of General Video Game Playing Agents

2016English
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