Amanote Research
Register
Sign In
Discover open access scientific publications
Search, annotate, share and cite publications
Publications by Kiel M Gilleade
Using Frustration in the Design of Adaptive Videogames
Related publications
Level Design Em Videogames: Novas Acepções De Pesquisa
Adaptive Array Design Using Least Mean Square Algorithm
International Journal of Recent Technology and Engineering
Engineering
Management of Technology
Innovation
Player Modeling Using HOSVD Towards Dynamic Difficulty Adjustment in Videogames
IFIP Advances in Information and Communication Technology
Computer Networks
Information Systems
Management
Communications
The Doctrine of Frustration
Leaving Fantasy Behind in Videogames
IFIP Advances in Information and Communication Technology
Computer Networks
Information Systems
Management
Communications
Adaptive I-Pd Controller Design Using Variable Reference Model
Design of CMOS Op Amps Using Adaptive Modeling of Transistor Parameters
Journal of Semiconductor Technology and Science
Electronic Engineering
Optical
Electrical
Magnetic Materials
Electronic
Optimal Design of the Adaptive Normalized Matched Filter Detector Using Regularized Tyler Estimators
IEEE Transactions on Aerospace and Electronic Systems
Electronic Engineering
Electrical
Aerospace Engineering
Geometrical Frustration as a Potential Design Principle for Peptide-Based Assemblies
Interface Focus
Biochemistry
Biophysics
Biomaterials
Bioengineering
Biotechnology
Biomedical Engineering