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Publications by Merik Meriste
Training Support for Crisis Managers With Elements of Serious Gaming
IFIP Advances in Information and Communication Technology
Computer Networks
Information Systems
Management
Communications
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Project Sanitarium: Gaming TB - A Serious Game for a Serious Problem
Challenges in Serious Gaming as Emerging Multimedia Technology for Education, Training, Sports and Health
Lecture Notes in Computer Science
Computer Science
Theoretical Computer Science
Training and Learning for Crisis Management Using a Virtual Simulation/Gaming Environment
Cognition, Technology and Work
Computer Science Applications
Philosophy
Human-Computer Interaction
The Use of Serious Gaming for Open Learning Environments
Knowledge Management and E-Learning
E-learning
Education
Management of Technology
Innovation
SIM4NEXUS – Coupling a System Dynamic Model With Serious Gaming for Policy Analysis
Serious Gaming for Orthotopic Liver Transplant Anesthesiology: A Randomized Control Trial
Liver Transplantation
Hepatology
Transplantation
Surgery
Serious Gaming for Climate Adaptation–Assessing the Potential and Challenges of a Digital Serious Game for Urban Climate Adaptation
Sustainability
Development
Management
Monitoring
Environmental Science
Renewable Energy
Energy Engineering
Law
Sustainability
Planning
Policy
Power Technology
the Environment
Geography
Flipped Gaming for Enhanced Learning Outcome Crisis Preparedness Courses
Clinical Trial Design of Serious Gaming in Mild Cognitive Impairment
Frontiers in Aging Neuroscience
Aging
Cognitive Neuroscience