Amanote Research
Register
Sign In
Discover open access scientific publications
Search, annotate, share and cite publications
Publications by Miguel Frade
Modelling Video Games’ Landscapes by Means of Genetic Terrain Programming - A New Approach for Improving Users’ Experience
Lecture Notes in Computer Science
Computer Science
Theoretical Computer Science
Related publications
Improving Physics Instruction by Analyzing Video Games
Hardness Modelling of Deformed CW106C Alloy by a Genetic Programming
International Journal of Simulation Modelling
Modeling
Computer Science Applications
Simulation
A Genetic Programming Based Fuzzy Regression Approach to Modelling Manufacturing Processes
International Journal of Production Research
Industrial
Manufacturing Engineering
Strategy
Management Science
Management
Operations Research
A Guide for Making Video Games Accessible to Users With Cerebral Palsy
Universal Access in the Information Society
Computer Networks
Software
Information Systems
Human-Computer Interaction
Communications
Deriving Models for Software Project Effort Estimation by Means of Genetic Programming
A New Software Reliability Growth Model: Genetic-Programming-Based Approach
Journal of Software Engineering and Applications
Creating AI Characters for Fighting Games Using Genetic Programming
IEEE Transactions on Computational Intelligence and AI in Games
Control
Systems Engineering
Electronic Engineering
Electrical
Artificial Intelligence
Software
Routine Human-Competitive Machine Intelligence by Means of Genetic Programming
Machine Invention of Quantum Computing Circuits by Means of Genetic Programming
Artificial Intelligence for Engineering Design, Analysis and Manufacturing: AIEDAM
Industrial
Artificial Intelligence
Manufacturing Engineering