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Publications by Ryan Daniel Schmitt

GPU-Accelerated Point-Based Color Bleeding

English

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A GPU-Accelerated Real-Time NLMeans Algorithm for Denoising Color Video Sequences

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GPU-accelerated Path Rendering

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GPU Accelerated Particle-Based Computational Acoustics Solving Based on SPH

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GPU Accelerated Circuit Analysis Using Machine Learning-Based Parallel Computing Model

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Tree-Based Mesh-Refinement GPU-accelerated Tsunami Simulator for Real-Time Operation

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GPU-accelerated Large Scale Analytics Using MapReduce Model

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GUNREAL: GPU-accelerated UNsupervised REinforcement and Auxiliary Learning

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