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Publications by Tanya Krzywinska

The Strange Case of the Misappearance of Sex in Video Games

2012English

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Perceived Utility of Video Games in the Learning Process in Secondary Education—Case Studies

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The Reification of Structural Violence in Video Games

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Video Games, Markers of Tendencies in the Technological Leisure

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The Strange Case of Regulating Lobbying in Germany

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Violent Video Games, Sexist Video Games, and the Law: Why Can’t We Find Effects?

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Evaluating the Benefits of 3d Stereo in Modern Video Games

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The Persuasive Roles of Digital Games: The Case of Cancer Games

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McEwan. The Strange Case of the Resurrected Penis in 'Solid Geometry'

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No Priming in Video Games

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