Amanote Research
Register
Sign In
Discover open access scientific publications
Search, annotate, share and cite publications
Publications in Media Technology
The Effectiveness of Using In-Game Cards as Reward
Research and Practice in Technology Enhanced Learning
Social Psychology
Media Technology
Education
Management of Technology
Innovation
Bourdieu and Programming Classes for the Disadvantaged: A Review of Current Practice as Reported Online—implications for Non-Formal Coding Classes in Bali
Research and Practice in Technology Enhanced Learning
Social Psychology
Media Technology
Education
Management of Technology
Innovation
Context or Culture: What Is the Difference?
Research and Practice in Technology Enhanced Learning
Social Psychology
Media Technology
Education
Management of Technology
Innovation
IDC Theory: Interest and the Interest Loop
Research and Practice in Technology Enhanced Learning
Social Psychology
Media Technology
Education
Management of Technology
Innovation
(Swiss) GraphoLearn: An App-Based Tool to Support Beginning Readers
Research and Practice in Technology Enhanced Learning
Social Psychology
Media Technology
Education
Management of Technology
Innovation
Focusing a Mobile Science Learning Process: Difference in Activity Participation
Research and Practice in Technology Enhanced Learning
Social Psychology
Media Technology
Education
Management of Technology
Innovation
Design-Based Research on Teacher Facilitation Practices for Serious Gaming in Formal Schooling
Research and Practice in Technology Enhanced Learning
Social Psychology
Media Technology
Education
Management of Technology
Innovation
New Members in Editorial Board
Journal of Visual Communication and Image Representation
Electronic Engineering
Media Technology
Signal Processing
Computer Vision
Electrical
Pattern Recognition
Computationally-Scalable Motion Estimation Algorithm for H.264/Avc Video Coding
IEEE Transactions on Consumer Electronics
Electronic Engineering
Media Technology
Electrical
Sharing Cloud Services: User Authentication for Social Enhancement of Home Networking
IEEE Transactions on Consumer Electronics
Electronic Engineering
Media Technology
Electrical
‹
12
13
14
15
16
17
18
›