Amanote Research

Amanote Research

    RegisterSign In

Ethnomethodology of Videogames: Phenomenal Field in Game Practice

Sotsiologicheskoe Obozrenie - Russian Federation
doi 10.17323/1728-192x-2017-3-233-279
Full Text
Open PDF
Abstract

Available in full text

Categories
Social Sciences
Date

January 1, 2017

Authors
Artem ReiniukAlexandr Shirokov
Publisher

National Research University, Higher School of Economics (HSE)


Related search

Phenomenal Qualities

2015English

Mean-Field-Game Model of Corruption

Dynamic Games and Applications
Computer GraphicsProbabilityStatisticsApplied MathematicsMathematicsComputer Science ApplicationsComputer-Aided DesignComputational TheoryComputational Mathematics
2015English

Phenomenal Conservatism

SpringerBriefs in Philosophy
2020English

Leaving Fantasy Behind in Videogames

IFIP Advances in Information and Communication Technology
Computer NetworksInformation SystemsManagementCommunications
2003English

Trends: On Our Translation of M.Lynch’s Scientific Practice and Ordinary Action and Trends in Ethnomethodology and Conver Analysis

Contemporary Sociological Studies
2013English

Gurwitsch’s Phenomenal Holism

Phenomenology and the Cognitive Sciences
PhilosophyCognitive Neuroscience
2012English

Ethnomethodology and Its Sectarian Claims

Japanese Sociological Review
1969English

Parsons' Theories and Ethnomethodology

Japanese Sociological Review
1984English

Defeating Phenomenal Conservatism

Philosophical Books
2011English

Amanote Research

Note-taking for researchers

Follow Amanote

© 2025 Amaplex Software S.P.R.L. All rights reserved.

Privacy PolicyRefund Policy