Amanote Research

Amanote Research

    RegisterSign In

Video Encoding Acceleration in Cloud Gaming

IEEE Transactions on Circuits and Systems for Video Technology - United States
doi 10.1109/tcsvt.2015.2452778
Full Text
Open PDF
Abstract

Available in full text

Categories
Electronic EngineeringMedia TechnologyElectrical
Date

December 1, 2015

Authors
Mehdi SemsarzadehAbdulsalam YassineShervin Shirmohammadi
Publisher

Institute of Electrical and Electronics Engineers (IEEE)


Related search

Use of Cloud Gaming in Education

2020English

Gaming Motivation and Problematic Video Gaming: The Role of Needs Frustration

2017English

Comparing the Physiological Cost of Step-Powered Video Gaming, Sedentary Video Gaming, and Self-Paced Ambulatory Activity in University Students

Archives of Exercise in Health and Disease
2011English

Video Time Encoding Machines

IEEE Transactions on Neural Networks
2011English

Healthy Gaming – Video Game Design to Promote Health

Applied Clinical Informatics
Health Information ManagementComputer Science ApplicationsHealth Informatics
2011English

The Video Gaming Industry: From Play to Revenue

International Review
2018English

Lag Compensation for First-Person Shooter Games in Cloud Gaming

Lecture Notes in Computer Science
Computer ScienceTheoretical Computer Science
2018English

Gaming With Ghosts: Hauntology, Metanarrative, and Gamespace in Video Games

English

Mobile Video Cloud Networks

Advances in Wireless Technologies and Telecommunication
English

Amanote Research

Note-taking for researchers

Follow Amanote

© 2026 Amaplex Software S.P.R.L. All rights reserved.

Privacy PolicyRefund Policy