Amanote Research

Amanote Research

    RegisterSign In

Physically Based Sound for Computer Animation and Virtual Environments

doi 10.1145/2897826.2927375
Full Text
Open PDF
Abstract

Available in full text

Date

January 1, 2016

Authors
Doug L. James
Publisher

ACM Press


Related search

Physically-Based Interaction for Networked Virtual Environments

Lecture Notes in Computer Science
Computer ScienceTheoretical Computer Science
2007English

Introducing Computer Science Through Animation and Virtual Worlds

2002English

A Collision Detection and Response Scheme for Simplified Physically Based Animation

2005English

Computer Game Engines for Developing First-Person Virtual Environments

Virtual Reality
Computer GraphicsComputer-Aided DesignHuman-Computer InteractionSoftware
2008English

Agent-Based Virtual Environments for Marketing

2011English

Design of Physically-Based Virtual Cavity Simulation

DEStech Transactions on Computer Science and Engineering
2018English

Computer-Based Lung Sound Simulation

Medical and Biological Engineering and Computing
Computer Science ApplicationsBiomedical Engineering
1997English

Courtroom Applications of Virtual Environments, Immersive Virtual Environments, and Collaborative Virtual Environments

Law and Policy
LawSociologyPolitical Science
2006English

Piivert: Percussion-Based Interaction for Immersive Virtual Environments

2010English

Amanote Research

Note-taking for researchers

Follow Amanote

© 2025 Amaplex Software S.P.R.L. All rights reserved.

Privacy PolicyRefund Policy