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Publications by Christian John Noon
A Volume Rendering Engine for Desktops, Laptops, Mobile Devices and Immersive Virtual Reality Systems Using GPU-Based Volume Raycasting
Related publications
GPU-based Frequency Domain Volume Rendering
An Advanced Volume Raycasting Technique Using Gpu Stream Processing
Volume Rendering on Immersive Projection Technology.
IEEJ Transactions on Electronics, Information and Systems
Electronic Engineering
Electrical
Immersive Virtual Reality
Inertial Tracking Systems for Virtual Reality Devices
International Journal of Innovative Technology and Exploring Engineering
Mechanics of Materials
Electronic Engineering
Civil
Structural Engineering
Electrical
Computer Science
Spatialized Audio Rendering for Immersive Virtual Environments
Multi-Core and Many-Core Shared-Memory Parallel Raycasting Volume Rendering Optimization and Tuning
International Journal of High Performance Computing Applications
Hardware
Theoretical Computer Science
Architecture
Software
Graphical Interaction Devices for Distributed Virtual Reality Systems
Patient-Specific Immersive HPB Surgery Simulation Using OsiriX-based 3D Printing, Virtual Reality, Augmented Reality and Mixed Reality
HPB
Hepatology
Gastroenterology