Amanote Research

Amanote Research

    RegisterSign In

Discover open access scientific publications

Search, annotate, share and cite publications


Publications by Gang YANG

GPU-Based Realistic Fur Rendering

Ruan Jian Xue Bao/Journal of Software
Software
2006English

Related publications

GPU-Based Multi-View Rendering

2010English

GPU-based Frequency Domain Volume Rendering

2004English

GPU-accelerated Path Rendering

ACM Transactions on Graphics
Computer GraphicsComputer-Aided Design
2012English

Fitting Procedural Yarn Models for Realistic Cloth Rendering

ACM Transactions on Graphics
Computer GraphicsComputer-Aided Design
2016English

Combinatorial Bidirectional Path-Tracing for Efficient Hybrid CPU/GPU Rendering

Computer Graphics Forum
Computer NetworksComputer GraphicsComputer-Aided DesignCommunications
2011English

An Effective Load Balancing Scheme for 3D Texture-Based Sort-Last Parallel Volume Rendering on GPU Clusters

IEICE Transactions on Information and Systems
Electronic EngineeringPattern RecognitionHardwareComputer VisionElectricalArchitectureArtificial IntelligenceSoftware
2008English

Representation and Realistic Rendering of Natural Phenomena With Cyclic CSG Graphs

Visual Computer
Pattern RecognitionComputer VisionComputer GraphicsComputer-Aided DesignSoftware
1996English

A Volume Rendering Engine for Desktops, Laptops, Mobile Devices and Immersive Virtual Reality Systems Using GPU-Based Volume Raycasting

English

PRISM: An Open Source Framework for the Interactive Design of GPU Volume Rendering Shaders

PLoS ONE
Multidisciplinary
2018English

Amanote Research

Note-taking for researchers

Follow Amanote

© 2026 Amaplex Software S.P.R.L. All rights reserved.

Privacy PolicyRefund Policy