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Publications by Seiji Isotani

When Is It Best to Learn With All Worked Examples?

Lecture Notes in Computer Science
Computer ScienceTheoretical Computer Science
2011English

O Papel Do Professor E Do Aluno Frente Ao Uso De Um Software De Geometria Interativa: iGeom

Bolema - Mathematics Education Bulletin
MathematicsEducation
2013English

Flow Theory to Promote Learning in Educational Systems: Is It Really Relevant?

Revista Brasileira de Informática na Educação
2018English

Infográficos Versus Materiais De Aprendizagem Tradicionais: Uma Investigação Empírica

RENOTE
2017English

New Perspectives in Instructional Design Using Semantic Web Technologies: A Systematic Literature Review

Ingeniería y Desarrollo
2018English

Modelo De Referência Para Dados Abertos Educacionais Em Nível Macro

2019English

Does Tailoring Gamified Educational Systems Matter? The Impact on Students' Flow Experience

2020English

Metodologia De Desenvolvimento De Jogos Sérios: Especificação De Ferramentas De Apoio Open Source

2015English

Um Processo De Gamificação Para O Ensino Superior: Experiências Em Um Módulo De Bioquímica

2016English

Rehabilitation Using Kinect and an Outlook on Its Educational Applications: A Review of the State of the Art

2015English
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